We've released another balance & fixes patch. This time Warcries are significantly reimagined as follow
STRONGHOLD:
Warcries hero level requirements removed
Warcry army rage bonus does not deppend on War Cry level
the third rage level is gained at 900 instead of 1000 rage
'Shout Training' perk renamed 'Warcry Training' and swapped with 'Shout of Rage'
'Shout of Rage' perk renamed 'Bloodlust' and gives x1.5 instead of x2 rage to all warcries
'Mighty Shout' perk adds +10 level bonus to warcries instead of +5
'Tribal Teachings' renamed 'Elder Chief' and now gives tier 5 creature every week
'Battle Elation' perk gives +80 rage instead of +50
'Bloodfire' perk modifies rage gain by 33% instead of 50%
'Stamina' perk increases defense per level
if the hero attack finishes off a stack the army gains +20 rage
'Confusion' spell reduces rage by 30 per mastery instead of 5 (works as anti rage spell)
'Life Drain' ability reduces rage by 20 instead of 90
'Weakening Strike' effect reduces rage by 30 instead of 90
'Blind' spell reduces rage by 60 per turn instead of 100
'Frenzy' increases rage gain by 50% instead of 100%
receiving a curse spell does not increase rage by 10
added dmg absorbtion info to 'Bloodrage' skill description
Warcies Level 1 Creeping Warcries
'Word of the Chief' renamed to 'Laceration' and hits enemies for 80 army rage and stuns 0.01 per level (can stack with stunning strike), 5 mana cost, is alternative to regular hero attack because of large amount of army rage it gives.
'Call of Blood' buffed to 15 rage per level, 7 mana cost
Warcies Level 2
'Fear my Roar' gives 80 army rage, 15 mana
'Battlecry'renamed to 'Onslaught', now affects only one stack, increases speed by +3! and attack per level, gives 40 army rage, 12 mana
Warcies Level 3
'Horde Anger' gives 40 army rage, dmg raised to 0.8x army size, 20 mana
'Rallying Cry' renamed 'Battle Cry' gives huge amount of rage to whole army (+240 base) and morale for 2 turns instead of 3, 24 mana
CLASS CHANGES
Rangers have 10% chance for war machines
Druids have 12% chance for sorcery
Wizards have 10% chance for sorcery
Necromancers start with 2 knowledge for easier start
Heretics start with 2 knowledge for easier start
Tricksters start with 2 knowledge for easier start
Runemages start with 2 knowledge for easier start
Shamans start with 1 attack instead of 1 defense for easier start
fixed Sorcerors learning 'Gating' skill from Witch hut
Sorcerers default perk becomes 'Dark Ritual'
HERO CHANGES
Following heroes are modified for thematic reasons or 'Master of Curses/Navigation' levelup traps.
Bertrand starts with 'Leadership' skill
Klaus starts with 'Martial Arts' perk
Benedikt starts with 'Advanced Dark' skill
Markal starts with 'Dark ritual' perk
Orlando starts with 'Master of Pain" perk
Wyngaal starts with 'Soldiers Luck' perk
Gilraen starts with 'Battle Frenzy' perk
Darkstorm starts with 'War Machines' skill
Eruina starts with 'Dark Ritual' perk
Vayshan starts withOUT 'Offense' skill
Naadir starts with 'Drain Soul' perk
Deirde starts with 'Dark Ritual' perk
Sandro starts with 'Dark Ritual' perk
Thant starts with 'Eternal Servitude' perk
Vidomina starts with 'Eternal Servitude' perk
Jhora starts with 'Dark Ritual' perk
Maahir starts with 'Scholar' perk
Ebba starts with 'War Machines' skill
Garuna starts with 'Dark Ritual' perk
MISC
'Town Gate' spell now teleports the hero in the gate of a town, the teleport is canceled if the gate is occupied
Previously buffed 'Dark Ritual' perk renamed 'Arcane Ritual' uses different icons and swapped with 'Arcane Training' perk (now sorcery is good early game) 'Erratic Mana' also regenerates randomly 0-10 mana per day
reduced mage guild cost to 4 wood and 4 ore per level
reduced talisman lvl 3 cost
modified rare resource cost patterns for some dwellings from 5 > 5 to 4 > 6 to make building mage guild lvl 2 not interfere with early development
added +5 wood and ore to cost of resource silo, but reduced its gold cost to 3000
Stalkers have 7 mana and can no longer become invisible if there are not at least 7 units in the stack
Shadow Mistress mana increased to 21
Spearweilders, +1 max dmg, -1A, -1D
Skirmishers, +2A,+1D, harpooners -1A,+1D
'Encourage' perk increases atb by 0.4
'Summon Spectral Dragon' ability is much better (see ingame desc)
'Rune artist' specialization also adds +1 knowledge
buffed 'Hypnotize' with 30% less base initiative reduction
buffed 'Summon elementals' back to 1.8*SP
'Decay' nerfed to 2 turns base duration
'Poison Master' specialization nerfed to 10% base chance
'Blind' duration scaling changed to 1 + 0.05 per power
fixed Lich Masters and some other casters not receiving the correct amount of mana from hero specialization
DUEL
Avengers and Rangers both get extra Dancers to make up for their starting skills (and fixed intro text)
fixed Mephala getting too much trees
ARMG
by default all towns (player and neutral) start with mage guild lvl 1 on ARMG maps for better balance and gameplay
(this can be switched off in settings.pak or is overriden if existing build town variables are not 0)
town conversion cost on ARMG for towns level 0-2 is lowered to 1k,3,3,1,1,1,1
likely fixed issue of ARMG placing too many magma shrines in one zone
increased zone guard strength on standard templates from 6 to 8
increased zone guard strength on belt templates from 6,10 to 8,14
increased zone guard strength on team templates from 1,6,10 to 2,8,14
increased zone guard strength on window templates from 6,10 to 8,12
increased zone guard strength on box templates from 6 to 8
increased zone guard strength on epic templates from 6,10 to 8,14
increased zone guard strength on ultima templates from 3,7,9,10,12 to 5,9,11,14,16
Nargott, а вроде бы урон у стрельбы навесом регулируется в файле паттерна атаки (PatternAttack в Creature файле лучников), нет? 🤔
__________________ ✍С уважением, }{0TT@6bI4 _________________ Группа картостроителей Там ответы на вопросы, руководства, гайды и прочее _________________
С уважением, }{0TT@6bI4 _________________ Группа картостроителей Там ответы на вопросы, руководства, гайды и прочее _________________
@Nargott just to say I do saw your message but I am away for most of August so productivity is pretty much zero. Regarding your patch requests I am very tight on time so i will probably not do them but I will invest time in finding out a way to put hardcodded variables in defaultstats.xdb
If i make this happen a lot of things from what you want will go there for sure .
}{0TT@6bI4Nargott, а вроде бы урон у стрельбы навесом регулируется в файле паттерна атаки (PatternAttack в Creature файле лучников), нет? 🤔
Нет, в данном случае такого файла нет.
dredknight@Nargott just to say I do saw your message but I am away for most of August so productivity is pretty much zero. Regarding your patch requests I am very tight on time so i will probably not do them but I will invest time in finding out a way to put hardcodded variables in defaultstats.xdb
If i make this happen a lot of things from what you want will go there for sure .
Thank you!
__________________ ✍
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат
Updates sprint continues with an emphasis on Runelore. The overhaul makes Runelore useful skill from day 1 and can be used in PvE.
RUNELORE
'Fine Rune' perk is renamed 'Rune Recycling'
'Rune of Recycling' in addition teaches 'Rune of Thunderclap' and has its description changed to "...as long as the hero casts only a single rune on a single creature for an entire battle, the resources spend on the rune will be gained back after that battle."
'Rune of Thunderclap' description is improved
'Refresh Rune' perk in addition teaches 'Rune of Berserking'
'Runic Attunement' perk in addition teaches 'Rune of Dragonform'
'Runic Knowledge' perk renamed 'Rune Research'. In addition it teaches 'Rune of Exorcism'
'Tap Runes' perk teaches 'Rrune of etherealness
'Hold The Line' perk in addition teaches 'Rune of Resurrection'
hero Inga has new specialization: "Savant gets additional random primary skills with levels"
FIXES
fixed Stalker 'Invisibility' ability not working (on stacks larger than 7)
fixed 'Laceration' warcry not stunning
fixed 'Laceration' log text saying creature is hastened
removed rage gain on regular hero attacks (triggers too often)
fixed town gate not working when town is jammed over edge of the map