MMH5.5 - Герои Меча и Магии 5.5 - Страница 92 - Форум HeroesWorld-а

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#1366
Старый 07.10.2022, 09:14
  #1366
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Re: MMH5.5 - Герои Меча и Магии 5.5

🕹🕹🕹 RC16 - The Campaign Release 🕹🕹🕹

 
>>> Download <<<


Dear community,


Today we release the update you all have been waiting for, the new complete version of Heroes 5.5 with all 12 campaigns. The new revised campaigns will have much better gameplay than the old RC13 release, it will not only include all gameplay updates of RC14 and RC15, but also include many unique improvements to the campaigns themselves.


Warning: Use the mod's uninstaller before installing this version!

  • 5000+ new mixed neutral stacks in the campaign instead of boring single stack fights.
  • A million bugs in the campaign have been fixed (ok not that much but far too much to go to the trouble of mentioning them all),
  • All campaign scripts are updated for use with the new AI, never play the campaign with _Utility.exe file, this will cause AI movement bugs.
  • level caps are less strict and go up to around 40 in the last mission mostly.
  • all your equipped artifacts will carryover between missions except movement artifacts, skillbooks, gold bags, wands, scrolls and the tear of asha. Unequipped artifacts will be lost.
  • Trading posts can sell you mana potions and movement potions.
  • campaign will have beautiful new graphics from RC15 (for those updating from RC13)
  • campaign is adjusted for new standard battlefield size of 14x12 squares, but features like town conversion, governance, dimension doors and mine control are off, since they conflict with the original storytelling and objectives.
  • The AI doesn't cheat on any difficulty in campaign mode, but may have predefined larger start armies as in original game. Since the new AI concentrates power better it is recommended to be careful with the difficulty setting as this combined with mixed neutrals will make the game harder than vanilla, but still very doable on normal difficulty.

For more details read the article on moddb!



balance finetuning included in this release

  • balanced shatters to be less hard counter
  • lowered detain and weak magic school perks to 20%
  • lowered corrupt magic school perks to 33%
  • 'Back to the Void' perk does double damage to summoned creatures.
  • 'Conjure Phoenix' loses much efficiency per mastery when shattered
  • 'Hypnotize' spell loses less turn duration when shattered
  • 'Frenzy' spell loses less damage when shattered
  • summon elementals loses less efficiency when shattered below advanced level
  • a bit more DBC creatures are summoned early as formula is based on 3+MG level instead of 2+MG level
  • fixed some hero specials giving wrong amount of DBC creatures
  • balanced tent vs artifact resurrections to make Knights and Death Knights more equal to attack focused might classes, improve regenerative capability of magic classes and make war machines less urgent skill choice.
  • lowered first aid tent healing at expert level from 20 + 10*D to 20 + 8*D
  • lowered first aid tent healing from defense secondary skill to +10,+20,+40HP
  • Kaspar bonus lowered to 4 per defense, but now he starts with only -1 defense
  • increased strength of aid kits and low tier saint artifacts to 30 + 10HP per D (or K)
  • resurrecting artifacts now take into account flat HP buffs like 'Vitality' perk and 'Shield of Wolf' artifact duchy bonus
  • removed limit of 90% on resurrections. (apparently some people can actually get 70 knowledge)
  • 'Pariah' perk now gives 'Vampirism' spell to living heroes instead of 'Raise Death', but the morale penalty on it is permanent even after unlearning the skill, the mana regeneration on the skill is removed as well as the luck penalty for necro.
  • 'Cold Death' perk now gives +2 spellpower again
  • all heroes with 'Sacred Hammer' specialization now have 40% base chance to cast 'Righteous Might' spell (instead of 15%)
  • Ufretin resets ATB faster after casting 'Righteous Might' spell at start of battle
  • Gem now summons a stack of pixies instead of casting 'Endurance' spell
  • Orlando now casts vampirism on griffins as specialization
  • changed again formula for Tieru and Zehir summons to prevent midgame snowballing, amount is 1 + (sqrt(M) * M/200), also fixed not getting 2
  • half-size stacks when fighting human player without hero
  • heroes with tracker specialization now also start with 8 dragonblood crystals
  • increased dragon utopia difficulty scaling per month passed and improved some of its lineups.
  • battle sites like mage vault now have a second chance to teach a random spell level 3-5 to prevent getting level 2 parchments too often

bugfixes unrelated to campaign

  • removed disruption spell from Succubi, scaling doesn't work well for t4 creatures.
  • fixed campaign characters appearing in taverns on some SP maps
  • fixed dimension doors bugs when visiting multiple towns
  • fixed orbs and artificer wand not resurrecting
  • fixed heart of darkness being a major artifact
  • fixed weekly recruits conflict with governors
  • fixed academy heroes gaining heart of darkness and pathfinders aid kit
  • fixed bless invalid particle link
  • fixed receiving movement points from boots after leaving a ship
  • fixed plague tent txt
  • chaotic discharge is renamed chaotic absorption because it matches the icon better
  • improved Ai performance when visiting battle sites
  • disabled beta debugger for improving performance
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#1367
Старый 07.10.2022, 09:57
  #1367
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Re: MMH5.5 - Герои Меча и Магии 5.5

Hooray!!
Great work, comrades smile13 
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#1368
Старый 10.10.2022, 00:03
  #1368
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Re: MMH5.5 - Герои Меча и Магии 5.5

Добрый день!
Подскажите, устанавливаю на версию от 1С, выдает ошибку, не запускается через ярлык мода?
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#1369
Старый 10.10.2022, 10:09
  #1369
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Re: MMH5.5 - Герои Меча и Магии 5.5

What does version 1C mean?

Try disabling Windows 10 D.E.P.
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#1370
Старый 12.10.2022, 23:46
  #1370
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Re: MMH5.5 - Герои Меча и Магии 5.5

🕹🕹🕹 RC16b released 🕹🕹🕹

 >>> Download <<<


Today we release RC16b, a bugfix update for both multiplayer and the campaigns. Unfortunately RC16 was not as bugfree as we had hoped, so we uploaded a complete re-release, apologies for the inconvenience. If you already have RC16 installed you can install RC16b over it, but take very good care to point it to the right folder during installation procedure! If you are updating from an older version then use the mod's uninstaller first!

You don't need to restart a campaign mission after updating (unless you suffer from a specific bug in the list that you feel must be resolved immediately).

Game
  • fixed critical issue of crash protection not working
  • fixed issue of redwood observatories malfunctioning on ARMG maps
  • fixed witch huts not working for death knights
  • fixed dragon utopias sometimes not working on any map
  • fixed dimension doors considering teammate as 'enemy nearby'
  • fixed H55_ForceMixedStacks setting not working
  • fixed runemages having lower chance for WM than indicated
  • fixed wardens having higher chance for logistics than indicated
  • fixed scroll artifact description
  • fixed descriptions for Nightmares and hell stallions
Campaign
  • fixed Laszlo follow around script sometimes failing in A1C1M2
  • fixed issue of mission C1M5 not spawning Nicolai because inferno attackers had wandered off
  • fixed quest in C2M4 not progressing when hero is above lvl 34
  • made AI heroes more aggressively attack towns in C1M5,C4M3,C5M1,C5M3
  • fixed Godric and Isabel getting too many primary skills in C3M2,C3M3,C3M5
  • fixed Thralsai attack script in A1C3M4
  • fixed Veyer appearing as agreal with anim bugs in campaign intro movie
  • fixed wrong dialog scene playing at start of C3M1
  • fixed inferno hero not moving in C1M3
  • fixed Narxes making T-pose in C6M1 intro dialogue
  • fixed some hero spawn armies set to 'normal' on 'hard' difficulty in C1M5
  • fixed PvP cheat protection active in C3M5
  • made Isabel artifacts carryover when she gets out of prison in C1M5
  • buffed end boss of C2M4
  • fixed Alastor being called grawl in C4M4 and improved his skills
  • improved Godric starting skills in C1M5
  • improved skills of Helmar and Erling in A2C3M3
  • improved Wulfstan skills in A1C3M5 and A2C3M4
  • improved Freyda skills in A1C3M5 and A2C3M4
  • improved some scenario settings being too easy on normal difficulty in C2M2, C2M3, C3M1, C3M2, C3M3, C3M5, C4M4, C5M1, C5M3, A1C1M1, A1C1M2, A1C1M3, A1C1M4, A1C2M1, A1C2M2, A1C2M3, A1C2M4, A1C2M5, A1C3M1, A1C3M3, A1C3M4, A2C0M0, A2C1M1, A2C1M3, A2C1M4, A2C1M5, A2C2M1, A2C2M2, A2C2M3, A2C3M1, A2C3M3 and A2C3M4.
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#1371
Старый 16.10.2022, 23:59
  #1371
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Re: MMH5.5 - Герои Меча и Магии 5.5

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#1372
Старый 20.10.2022, 17:06
  #1372
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Re: MMH5.5 - Герои Меча и Магии 5.5

dredknightWhat does version 1C mean?

Try disabling Windows 10 D.E.P.
1C means version from russian publisher company 1C
Also thanks for advice about turning off DEP
i couldn't play your mod properly for a very long time
I need to turn DEP off for good to play mod? 
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#1373
Старый 21.10.2022, 09:03
  #1373
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Re: MMH5.5 - Герои Меча и Магии 5.5

Yes as D.E.P. detects exe changes as malware and crashes the game.

Добавлено через 9 часов 50 минут
RC16b Russian translation is here thanks to Cohopx.
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#1374
Старый 28.10.2022, 17:54
  #1374
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Re: MMH5.5 - Герои Меча и Магии 5.5

🕹🕹🕹 RC16c - The Campaign Release 🕹🕹🕹

 
>>> Download <<<


Dear community,
Today we release RC16c, an additional bugfix update for the campaign (and a few multiplayer issues). If you already have RC16 or RC16b installed, then you can install RC16c over it, but take very good care to point it to the right folder during installation procedure! If you are updating from an older version then use the mod's uninstaller first!


Game fixes
  • fixed dimension door visiting sequence with 3 or more towns
  • fixed boots of levitation not being major artifact
Campaign fixes
  • fixed C1M5 sometimes not spawning nicolai by rewriting the script using daily events
  • fixed red hero not spawning in A1C2M2 on impossible difficulty
  • fixed hero not getting cloak of death shadow in C3M3 if experience was above certain threshold
  • fixed exp reward script in C3M2, C3M3 and C3M5
  • fixed zehir artifacts not being saved after C6M3
  • fixed artifacts not imported from older missions into C6M4
  • fixed artifacts not imported from C6M4 into C6M5
  • fixed godric, findan and raelag having too many primary skills in C6M4 and C6M5
  • fixed heroes other than zehir not receiving war machines if applicable in C6M4 and C6M5
  • fixed some rewards in A1C1M4 being better on higher difficulty
  • fixed final battle ending before 2nd stage in C3M5
  • fixed hero receiving moonblade instead of dwarven shield in A1C3M4
  • fixed rotation of tomb of the warrior in A1C1M2
  • fixed campaign heroes appearing taverns in C5M1,C5M2,C5M3,C5M4,C5M5,C4M4,C4M5,C6M3,C6M4
  • fixed various campaign heroes appearing in C4M2
  • fixed laszlo having basic offence with 2 perks in A1C1M1
  • improved final fight in C3M2
  • improved elven hero attack script in C3M3
  • improved red hero attack script in A1C2M2
  • improved skills and army of cyrus in C3M4
  • improved isabel skills in A1C3M4
  • adjusted timing of dialogscene in C3M1
  • changed freyda not converted into ghost in C3M5

For more details read the article on moddb!

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#1375
Старый 31.10.2022, 12:22
  #1375
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Вопрос
Re: MMH5.5 - Герои Меча и Магии 5.5

dredknight🕹🕹🕹 RC16c - The Campaign Release 🕹🕹🕹

 
>>> Download <<<


Dear community,
Today we release RC16c, an additional bugfix update for the campaign (and a few multiplayer issues). If you already have RC16 or RC16b installed, then you can install RC16c over it, but take very good care to point it to the right folder during installation procedure! If you are updating from an older version then use the mod's uninstaller first!


Game fixes
  • fixed dimension door visiting sequence with 3 or more towns
  • fixed boots of levitation not being major artifact
Campaign fixes
  • fixed C1M5 sometimes not spawning nicolai by rewriting the script using daily events
  • fixed red hero not spawning in A1C2M2 on impossible difficulty
  • fixed hero not getting cloak of death shadow in C3M3 if experience was above certain threshold
  • fixed exp reward script in C3M2, C3M3 and C3M5
  • fixed zehir artifacts not being saved after C6M3
  • fixed artifacts not imported from older missions into C6M4
  • fixed artifacts not imported from C6M4 into C6M5
  • fixed godric, findan and raelag having too many primary skills in C6M4 and C6M5
  • fixed heroes other than zehir not receiving war machines if applicable in C6M4 and C6M5
  • fixed some rewards in A1C1M4 being better on higher difficulty
  • fixed final battle ending before 2nd stage in C3M5
  • fixed hero receiving moonblade instead of dwarven shield in A1C3M4
  • fixed rotation of tomb of the warrior in A1C1M2
  • fixed campaign heroes appearing taverns in C5M1,C5M2,C5M3,C5M4,C5M5,C4M4,C4M5,C6M3,C6M4
  • fixed various campaign heroes appearing in C4M2
  • fixed laszlo having basic offence with 2 perks in A1C1M1
  • improved final fight in C3M2
  • improved elven hero attack script in C3M3
  • improved red hero attack script in A1C2M2
  • improved skills and army of cyrus in C3M4
  • improved isabel skills in A1C3M4
  • adjusted timing of dialogscene in C3M1
  • changed freyda not converted into ghost in C3M5

For more details read the article on moddb!

Why Kaspar are not Necromancer?!
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Неудачное планирование ведёт к неудаче ...


NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1376
Старый 31.10.2022, 16:33
  #1376
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Re: MMH5.5 - Герои Меча и Магии 5.5

Where? In custom game he is Death Knight.
Does he appear in campaign and if so what hero class he is ? In campaign heroes should be a class similar to what they are in campaign, if they are not this is an oversight from our side.

Please also mention a mission name if relevant.

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#1377
Старый 31.10.2022, 21:20
  #1377
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Стрелка
Re: MMH5.5 - Герои Меча и Магии 5.5

dredknight

Where? In custom game he is Death Knight.
Does he appear in campaign and if so what hero class he is ? In campaign heroes should be a class similar to what they are in campaign, if they are not this is an oversight from our side.

Please also mention a mission name if relevant.

I do not remember him in campaingns but in the original game Kaspar are a Necromancer with specialisation is Embalmer "The First Aid Tent will heal 5 more hit points per hero level. The damage in case of PlagueTent ability is also increased." and his bio "Kaspar was a great doctor and healer who was able to cure even the most terrible wounds. Delving deeper and deeper into the secrets of life and death, Kaspar made a particularly risky experiment that went wrong... and brought him to the realm of the dead. Though he now leads an undead army, his knowledge of anatomy and the treating of wounds remains unparalleled."!

Therefore in my humble opinion this is clearly not a Death Knight but like a Necromancer!
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Неудачное планирование ведёт к неудаче ...


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С уважением, Psatkha (Псатха)



---------------------------------------------



Неудачное планирование ведёт к неудаче ...


NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1378
Старый 02.11.2022, 13:19
  #1378
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Re: MMH5.5 - Герои Меча и Магии 5.5

I can only agree with you. Passed the information to Magno as he is the lore master.

I cant promise it will be fixed though.

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#1379
Старый 06.11.2022, 00:42
  #1379
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Re: MMH5.5 - Герои Меча и Магии 5.5

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#1380
Старый 07.11.2022, 20:40
  #1380
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Re: MMH5.5 - Герои Меча и Магии 5.5

How to cancel the generation of mixed creatures in a multiplayer game, so as not to wait 10-30 seconds. And I noticed a bug that it is impossible to see the hero in a network game with two mouse clicks.
Как отменить генерацию смешанных существ в сетевой игре, чтобы не ждать 10-30 сек. И заметил баг что нельзя двумя щелчками мыши, посмотреть героя в сетевой игре.
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